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EA College Football 25 could have an important connection to Madden 25 and the future

The unveiling of EA College Football 25 and Madden 25 seems to be just around the corner. Madden 25 is expected to be released in August.

Traditionally, we get our first glimpse of the latest version of the game in June. We’ll see if that’s true this year, but there’s little reason to think there will be a significant departure from that concept.

According to EA CEO Andrew Wilson, who spoke during an earnings conference call, EA College Football 25 will be released this summer.

“To expand the American football experience, we are launching the highly anticipated EA Sports College Football 25 this summer, featuring new innovations, always-on social connections and unparalleled immersion,” said Wilson.

We’ve known this for months and have learned that the reveal will take place in May 2024. It should include a deep dive into the features, about athletes, etc.

Wilson also provided more details on the school and athlete inclusions, saying that “all 134 Football Bowl Subdivision schools” and “more than 11,000 college athletes” would be represented in the game.

The closing sentence in Wilson’s quote is particularly interesting. He said: “This is the next step in a multi-year plan to further develop and grow our American Football experiences into a connected ecosystem to more deeply engage and expand an already thriving community.”

This statement could mean several things, and I’ll spitball a few of the possibilities here.

First, and on a smaller scale, this could mean that hardcore Franchise and Dynasty Mode users could see EA bring back the export/import-a-draft class feature that tied the NCAA Football franchise to Madden for years before the previous series was canceled .

Many of us loved expanding our football universe from title to title, and Wilson’s phrasing resonates with that concept.

Second, it seems feasible for cards or some level of content in the College Football version of Ultimate Team to move over to MUT (Madden Ultimate Team).

This approach could be a surefire way to connect the audience for the collection modes and introduce a different gameplay dynamic. While Ultimate Team in College Football has yet to be confirmed, it makes sense given its success across EA Sports’ other titles.

Finally, you have to wonder if Wilson is once again referring to the idea of ​​shifting Madden and other EA Sports titles completely from annual releases to live services.

In 2017, in an interview with Bloomberg, Wilson discussed “a world” where we might not have to do an annual release. We can really think of those games (Madden and FIFA at the time) as a 365-day game. , live service.”

When we hear him say things like “expanding the American football experience,” “new innovations, an always-on social connection and unparalleled immersion,” it sounds like we’re moving in that direction.

I have long believed that an annual subscription and a live service approach is best for all sports gaming. A model that sees a substantial annual update with a monthly stream of additional content across all modes would be well worth the annual subscription fee.

I’d happily pay $99.99 (basic) or $149.99 (ultra) per year for a sports game that delivered something like this to its fans:

  • A single-player career mode with a huge annual drop, a new journey and angle, additional and branching storylines throughout the year, new content for your characters to unlock, etc., would be a satisfying slice of the live service pie for users who can bounce between online and offline play.
  • A collection mode that cycles through the draft, free agency, regular season and postseason with content corresponding to the part of the season the sport is in would keep fans of the mode and sport connected 365 days a year.
  • A franchise mode that offers carry-over saves, roster sharing, and legends that are unlockable and available with the annual subscription would likely win over EA’s most discerning audience. Beyond that concept, a customization package that lets users build and run their leagues with customizable rules and statistics, build and share their stadiums, and customize rosters and uniforms would satiate fans of the sandbox approach.
  • Consistent player likenesses, uniforms, and stadium updates would be a must to stay visually relevant.
  • Monthly roster updates reflect changes in player performance; graduations, retirements, trades, signings, transfers, suspensions, injuries, etc. should be included.
  • Presentation improvements in the areas of injuries, league events, multiple announcing teams, weekly closing shows, halftime shows, celebrations and post-match situations are more than nice to have when EA charges all users annual fees.
  • Finally, some gameplay tuning is needed to maintain balance.

If you’re a gamer and you’re not willing to pay more than $59.99 for this kind of experience and post-release support, you’re delusional (it’s not 1993 anymore) and should probably find a new hobby.

I’m hopeful that this is the direction we’re going in with EA Sports titles and sports video games.

Look out for more information about EA College Football and Madden 25 as it becomes available.